2 REM MANDELBROT-BEISPIELPROGRAMM 4 REM --------------------------- 6 REM (C) MARC 'BLACKJACK' RINTSCH 8 REM (P) TIGER DISK IN 1997 10 REM 12 X1 = -2 :REM REAL-MIN 14 X2 = 2 :REM REAL-MAX 16 Y1 = -2 :REM IMAGINAER-MIN 18 Y2 = 2 :REM IMAGINAER-MAX 20 : 22 MT = 15 :REM REKURSIONSTIEFE 24 : 26 CR = X1:REM AUSGANGSWERT FUER 28 CI = Y1:REM DIE KONSTANTE C 30 : 32 DX = (X2-X1)/39:REM ADDITIONS- 34 DY = (Y2-Y1)/24:REM KONSTANTEN 36 : 38 DIM C(4):REM FARBEN FESTLEGEN 40 C(0)=6:C(1)=4:C(2)=14:C(3)=3:C(4)=1 42 : 44 REM BILDSCHIRM MIT "[209]" FUELLEN 46 PRINT "[151][147]"; 48 POKE 53280,0 50 POKE 53281,0 52 FOR Y=0 TO 999 54 POKE 1024+Y,81 56 NEXT 58 : 60 TI$="000000":REM STOPPUHR AUF 0 62 : 64 FOR Y=0 TO 24 66 FOR X=0 TO 39 68 T=0:R=0:I=0 70 RH = (R * R - I * I) + CR 72 IH = 2 * R * I + CI 74 R = RH 76 I = IH 78 IF (R*R+I*I)>4 THEN86 80 T=T+1 82 IF T=MT THEN C=0:GOTO88 84 GOTO70 86 C=C(T-INT(T/5)*5) 88 POKE 55296+Y*40+X,C 90 CR=CR+DX 92 NEXT 94 CI=CI+DY 96 CR=X1 98 NEXT 100 XX=TI/60 102 PRINT "ZEIT:";XX;"SEK." 104 POKE 198,0:WAIT 198,1